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Initial Render System

James M De Broeck requested to merge initial-render-system into master

Add the initial render system used by the engine.

This system includes:

  • Creating multiple windows
  • Separate render thread per window
  • Basic but very extensible render system using Vulkano
    • Partially owned by the engine (for e.g. the swapchain components) and partially owned/implemented by engine users
  • An example showing how to use it

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